For example, party-based control, ability to write your own bios and enter your own text, and also some customization elements (importing your own portraits, for example, rather than sticking with the range the devs allow). ![]() The genre's definitely advancing in some ways (art fidelity, voice/sound) and technology aspects, although sometimes I worry that some of the older elements that made RPGs RPGs has gotten lost along the way. ![]() ![]() How do you feel about the current trend of RPGs and where would you like to see it go/what would you like to see changed? It's not about the god/cause limiting it, but the person limiting their access themselves since their power is internally-derived. Priests and possibly paladins will have altered access to lists of spells and abilities based on their chosen deity or cause. Will there be any mechanic akin to this, and if so, will it be limited only to a 'cleric' like entity? I find that this is an often under-used mechanic that can really enhance the 'getting into the world' factor. EG In Dungeons and Dragons a cleric may worship a specific god, and be granted specific abilities due to this. Can you describe how the lore, or mythos will effect the abilities or spells available within the game. Overall, this is pretty important to us so we will support it as much as we can.Ī lot has been talked about regarding combat, and some of the mechanics. Not having to worry about full voice acting means we can have even more reactions to player actions from NPCs throughout the world. For reputation, we will be using a modified version of the system found in F:NV, which allowed for a broad spectrum of reactions that could shift over time. We haven't discussed reactions to criminal acts, but we'd like there to be good reactivity to those events. How are you going to handle reactions from the world on actions of the Player (like thievery, violence and murder) or events in the world itself? Will there be some kind of legal system? Will NPC remember how you treated them and will there be ways to get on a good branch with them again? Will NPCs be reflective of what's going on in the world and have dialogue about it? Also we can do much better blending and animation scaling since adjustments and interpolation can be done in real-time. ![]() One of the big differences is that working with 3D characters instead of sprites means that we have a lot more flexibility for equipment/armor/weapon combos on characters. The animators are looking at Unity 4's Mecanim system and what it can allow us to do. Can you tell us what, if any improvements, that can/will be made to Character/character animations as Project Eternity moves forward? With the release of the screenshot, the fans got a glimpse at what 10 years of rendering technology can add to the Infinity Engine.
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